Do you ever feel like the hype is strong for VR and AR? If yes, you’re not wrong — the news and market forecasts demonstrate quite a bit of inflated expectations surrounding virtual and augmented reality.
Take Superdata, for example. In early 2017, the analytics company projected a $4.9 billion revenue in consumer VR by the end of the year. Fast forward a year, and the actual figure quoted by the same company proved to be $2.2 billion.